Cross-platform apps
One React Native codebase for iOS and Android that looks and behaves like a native app on each, so you ship to both stores at once and run one team instead of two.
Our mobile app development services take an app from first prototype to the App Store and Google Play, and keep it healthy after launch. Most apps share one React Native codebase across iOS and Android, then drop to native Swift or Kotlin where performance, hardware access, or platform feel demand it. Offline sync, push notifications, payments, and release management are planned in from the start.
Mobile users are unforgiving. An app that stutters on scroll, loses a draft on a weak signal, or asks for every permission on first launch gets uninstalled, and the store rating follows. Most of those problems trace back to early decisions: the wrong cross-platform approach, sync added late, or a release process that depends on one person's laptop.
We build iOS and Android apps that feel native on both platforms. Most share a single React Native codebase, with Swift or Kotlin modules where performance or hardware access needs them. Offline behavior, push notifications, subscriptions, and automated store releases are designed in from the first sprint, so launch day is routine and so is every update after it.
1 codebase
Shared across iOS and Android for most apps
Native
Swift and Kotlin modules where the platform demands it
Every 2 wks
A new test build on your own phone
Automated
Store builds, code signing, and submissions run from CI

iOS and Android apps from one React Native codebase, with native Swift and Kotlin where it matters, and releases that ship on schedule.
Six types of mobile work we deliver, from getting a first MVP into the stores to rescuing an app with a falling rating.
One React Native codebase for iOS and Android that looks and behaves like a native app on each, so you ship to both stores at once and run one team instead of two.
Swift and Kotlin where the product lives on the hardware: camera and AR features, Bluetooth devices, health data, or graphics that need every frame.
Apps for field teams, travel, and anywhere coverage is patchy. Local storage, background sync, and conflict handling, so nothing a user enters is lost.
In-app purchases, subscriptions, and payments that follow Apple's and Google's rules, with entitlements kept in step across devices and your backend.
Push notifications, deep links, and in-app messages that bring people back for a reason, with permissions requested at the moment they make sense.
Store listings, review guidelines, staged rollouts, and the major OS updates Apple and Google ship every year, handled so your app keeps working and keeps its rating.
A first version usually reaches the stores in ten to fourteen weeks. You have a test build on your own phone within the first month, and a new one every two weeks after that.
2 weeks
We map the core user journeys, decide cross-platform or native feature by feature, and test a clickable prototype with real users before any production code is written.
2–3 weeks
Navigation, sign-in, the backend API, crash reporting, and the automated release pipeline, with one complete journey running on your phone through TestFlight or Play testing.
5–8 weeks
Features land in two-week releases to a growing group of beta testers. We test on real devices across screen sizes and OS versions, and tune speed and battery use before launch.
Ongoing
Store listings, review submissions, and a staged rollout, then a steady rhythm of updates guided by crash data, reviews, and product analytics.
One team shipping to iOS and Android at the same time
An app that keeps working on a weak or missing connection
Releases any engineer can ship, and any bad build halted mid-rollout
Ratings and retention backed by real-device performance data
The tools we reach for on Mobile Apps work, picked for the problem in front of us and for the team who inherits the code.
One codebase, native feel on both stores
Dropped to platform code where it earns its keep
Sync, auth and subscriptions
Store submissions that are boring on purpose
The cost of a mobile app depends mostly on the number of screens and user journeys, the backend it needs, and hardware features such as the camera, Bluetooth, or payments. A focused MVP with one core journey costs far less than a marketplace with two types of user and real-time features. Our two-week discovery ends with a tested prototype and a fixed quote for a defined first release, so you decide with real numbers.